Analyse a .UShaderBytecode file

HomeFormats.UShaderBytecodeID

What is a .UShaderBytecode file?

.UShaderBytecode is a file in the Game engines category. Analyser identifies it and reads the metadata in its header, right in your browser.

Did you know
  • A .ushaderbytecode file caches compiled GPU shader bytecode for an Unreal Engine game, so shaders need not be rebuilt every launch.
  • Shader compilation is slow, so caching it avoids the stutter of compiling effects the first time they appear.
  • Unreal Engine powers Fortnite and a huge range of other titles, all relying on cached shader data like this for smooth performance.
What Analyser reads
Identify game-engine assets: Unity (UNITYPACKAGE, .resS resource streams), Unreal Engine (UASSET, UMAP, .uproject / .uplugin descriptors, .ubulk bulk data, .ufont fonts, .locmeta / .locres localisation, .ushaderbytecode shaders), Godot (TSCN, TRES), Minecraft asset metadata (.mcmeta) and language files (.lang / .lng), and Bink Video 2 (.bk2) cutscenes.
Depth of analysis
.UShaderBytecode is an identification-grade format: Analyser recognises it from its bytes and decodes the header metadata it carries, rather than opening it in a full viewer. Formats that do get a full viewer are marked "Full" on the formats page.
Open a .UShaderBytecode file
Drag a .UShaderBytecode file onto the Analyser home page (or tap to pick one). It is identified entirely in your browser - nothing is uploaded, there is no account, and it works offline once installed.