Analyse a .TSCN file

HomeFormats.TSCNID

What is a .TSCN file?

TSCN is a Godot scene saved in a readable text form. Created and opened by Godot.

Did you know
  • Godot’s text scene files are designed to work cleanly with version control like Git.
  • Godot was created by Juan Linietsky and Ariel Manzur and named after Samuel Beckett’s “Waiting for Godot”.
  • Godot can optionally convert text-based TSCN scenes into the binary .scn format (such as on project export) for faster loading.
What Analyser reads
Identify game-engine assets: Unity (UNITYPACKAGE, .resS resource streams), Unreal Engine (UASSET, UMAP, .uproject / .uplugin descriptors, .ubulk bulk data, .ufont fonts, .locmeta / .locres localisation, .ushaderbytecode shaders), Godot (TSCN, TRES), Minecraft asset metadata (.mcmeta) and language files (.lang / .lng), and Bink Video 2 (.bk2) cutscenes.
Depth of analysis
.TSCN is an identification-grade format: Analyser recognises it from its bytes and decodes the header metadata it carries, rather than opening it in a full viewer. Formats that do get a full viewer are marked "Full" on the formats page.
Open a .TSCN file
Drag a .TSCN file onto the Analyser home page (or tap to pick one). It is identified entirely in your browser - nothing is uploaded, there is no account, and it works offline once installed.