Analyse a .UNITYPACKAGE file

HomeFormats.UNITYPACKAGEID

What is a .UNITYPACKAGE file?

A .unitypackage bundles assets for the Unity game engine. Created and opened by Unity.

Did you know
  • Unity launched in 2005 and became the engine behind a huge share of mobile and indie games.
  • Unity began in Denmark as Over the Edge Entertainment and launched its engine at Apple’s 2005 Worldwide Developers Conference as a Mac-only tool.
  • Inside a .unitypackage each asset is stored in a folder named after its 32-character GUID rather than its original filename, which is why ordinary archivers unpack it as gibberish.
What Analyser reads
Identify game-engine assets: Unity (UNITYPACKAGE, .resS resource streams), Unreal Engine (UASSET, UMAP, .uproject / .uplugin descriptors, .ubulk bulk data, .ufont fonts, .locmeta / .locres localisation, .ushaderbytecode shaders), Godot (TSCN, TRES), Minecraft asset metadata (.mcmeta) and language files (.lang / .lng), and Bink Video 2 (.bk2) cutscenes.
Depth of analysis
.UNITYPACKAGE is an identification-grade format: Analyser recognises it from its bytes and decodes the header metadata it carries, rather than opening it in a full viewer. Formats that do get a full viewer are marked "Full" on the formats page.
Open a .UNITYPACKAGE file
Drag a .UNITYPACKAGE file onto the Analyser home page (or tap to pick one). It is identified entirely in your browser - nothing is uploaded, there is no account, and it works offline once installed.