Analyse a .LocMeta file

HomeFormats.LocMetaID

What is a .LocMeta file?

.LocMeta is a file in the Game engines category. Analyser identifies it and reads the metadata in its header, right in your browser.

Did you know
  • LocMeta holds the metadata for an Unreal Engine game's localisation - which languages exist and their settings - paired with the .locres files that hold the text.
  • Unreal compiles a game's translatable text into per-language .locres files, with the .locmeta tying the set together.
  • Modders read these to add fan translations to Unreal Engine games.
What Analyser reads
Identify game-engine assets: Unity (UNITYPACKAGE, .resS resource streams), Unreal Engine (UASSET, UMAP, .uproject / .uplugin descriptors, .ubulk bulk data, .ufont fonts, .locmeta / .locres localisation, .ushaderbytecode shaders), Godot (TSCN, TRES), Minecraft asset metadata (.mcmeta) and language files (.lang / .lng), and Bink Video 2 (.bk2) cutscenes.
Depth of analysis
.LocMeta is an identification-grade format: Analyser recognises it from its bytes and decodes the header metadata it carries, rather than opening it in a full viewer. Formats that do get a full viewer are marked "Full" on the formats page.
Open a .LocMeta file
Drag a .LocMeta file onto the Analyser home page (or tap to pick one). It is identified entirely in your browser - nothing is uploaded, there is no account, and it works offline once installed.