Analyse a .Lang file

HomeFormats.LangID

What is a .Lang file?

.Lang is a file in the Game engines category. Analyser identifies it and reads the metadata in its header, right in your browser.

Did you know
  • A .lang file holds a game or app's translatable text, usually as simple key-and-value lines mapping an identifier to the displayed string.
  • Minecraft, among many games, uses language files so the same build can be shipped in dozens of languages.
  • Keeping text in separate .lang files means translators can localise a game without touching its code.
What Analyser reads
Identify game-engine assets: Unity (UNITYPACKAGE, .resS resource streams), Unreal Engine (UASSET, UMAP, .uproject / .uplugin descriptors, .ubulk bulk data, .ufont fonts, .locmeta / .locres localisation, .ushaderbytecode shaders), Godot (TSCN, TRES), Minecraft asset metadata (.mcmeta) and language files (.lang / .lng), and Bink Video 2 (.bk2) cutscenes.
Depth of analysis
.Lang is an identification-grade format: Analyser recognises it from its bytes and decodes the header metadata it carries, rather than opening it in a full viewer. Formats that do get a full viewer are marked "Full" on the formats page.
Open a .Lang file
Drag a .Lang file onto the Analyser home page (or tap to pick one). It is identified entirely in your browser - nothing is uploaded, there is no account, and it works offline once installed.