Analyse a .LocRes file

HomeFormats.LocResID

What is a .LocRes file?

.LocRes is a file in the Game engines category. Analyser identifies it and reads the metadata in its header, right in your browser.

Did you know
  • A .locres holds the compiled, translated strings for one language of an Unreal Engine game, looked up at runtime by a text key.
  • Splitting text into .locres files lets a game switch language instantly without rebuilding anything.
  • Fan translators unpack .locres files to localise Unreal games the publisher never officially translated.
What Analyser reads
Identify game-engine assets: Unity (UNITYPACKAGE, .resS resource streams), Unreal Engine (UASSET, UMAP, .uproject / .uplugin descriptors, .ubulk bulk data, .ufont fonts, .locmeta / .locres localisation, .ushaderbytecode shaders), Godot (TSCN, TRES), Minecraft asset metadata (.mcmeta) and language files (.lang / .lng), and Bink Video 2 (.bk2) cutscenes.
Depth of analysis
.LocRes is an identification-grade format: Analyser recognises it from its bytes and decodes the header metadata it carries, rather than opening it in a full viewer. Formats that do get a full viewer are marked "Full" on the formats page.
Open a .LocRes file
Drag a .LocRes file onto the Analyser home page (or tap to pick one). It is identified entirely in your browser - nothing is uploaded, there is no account, and it works offline once installed.