Analyse a .UFont file

HomeFormats.UFontID

What is a .UFont file?

.UFont is a file in the Game engines category. Analyser identifies it and reads the metadata in its header, right in your browser.

Did you know
  • A .ufont is a font asset, a packaged typeface used by Unreal Engine and some other game tools to render in-game text.
  • Bundling fonts as engine assets lets a game embed exactly the characters it needs, including for non-Latin scripts.
  • Because it wraps standard font data, a .ufont ultimately carries the same kind of glyph outlines as a TrueType or OpenType file.
What Analyser reads
Identify game-engine assets: Unity (UNITYPACKAGE, .resS resource streams), Unreal Engine (UASSET, UMAP, .uproject / .uplugin descriptors, .ubulk bulk data, .ufont fonts, .locmeta / .locres localisation, .ushaderbytecode shaders), Godot (TSCN, TRES), Minecraft asset metadata (.mcmeta) and language files (.lang / .lng), and Bink Video 2 (.bk2) cutscenes.
Depth of analysis
.UFont is an identification-grade format: Analyser recognises it from its bytes and decodes the header metadata it carries, rather than opening it in a full viewer. Formats that do get a full viewer are marked "Full" on the formats page.
Open a .UFont file
Drag a .UFont file onto the Analyser home page (or tap to pick one). It is identified entirely in your browser - nothing is uploaded, there is no account, and it works offline once installed.