Analyse a .resS file

HomeFormats.resSID

What is a .resS file?

.resS is a file in the Game engines category. Analyser identifies it and reads the metadata in its header, right in your browser.

Did you know
  • A .resS file stores the raw binary data - textures, audio and meshes - for a Unity asset bundle, kept apart from the serialised object header.
  • Splitting heavy data into .resS lets Unity stream it on demand rather than loading a whole bundle at once.
  • Datamining tools read the paired Unity files, the header plus its .resS, to pull a game's assets back out.
What Analyser reads
Identify game-engine assets: Unity (UNITYPACKAGE, .resS resource streams), Unreal Engine (UASSET, UMAP, .uproject / .uplugin descriptors, .ubulk bulk data, .ufont fonts, .locmeta / .locres localisation, .ushaderbytecode shaders), Godot (TSCN, TRES), Minecraft asset metadata (.mcmeta) and language files (.lang / .lng), and Bink Video 2 (.bk2) cutscenes.
Depth of analysis
.resS is an identification-grade format: Analyser recognises it from its bytes and decodes the header metadata it carries, rather than opening it in a full viewer. Formats that do get a full viewer are marked "Full" on the formats page.
Open a .resS file
Drag a .resS file onto the Analyser home page (or tap to pick one). It is identified entirely in your browser - nothing is uploaded, there is no account, and it works offline once installed.