What is a .SMOD file?
SMOD is a Future Composer module from the Amiga - the format written by Future Composer 1.0 to 1.3, where later versions used the FC14 marker instead. The extension is also used for Stonehearth game mods, which are ZIP archives.
- Did you know
- The Amiga spawned dozens of near-identical music formats because player code circulated freely, which is why a module player identifies them by the marker at the start of the file rather than by extension.
- Analyser handles .SMOD alongside related formats such as .MOD, .XM, .IT and more.
- In Analyser's format library, .SMOD sits in the System & disk category.
- What Analyser shows you
- Play and analyse tracker modules - MOD, XM, IT, S3M and around sixty relatives from the demoscene and the Amiga and DOS eras. A module is not recorded audio: it is a bank of instrument samples plus a pattern score saying which sample to trigger, on which channel, at which row, so playing one means running a tracker engine. Analyser renders the song on your device with libopenmpt - the engine behind OpenMPT - and then treats the result like any other audio, so you get the full Sound section: waveform, spectrogram, transport, loudness, key and BPM. Above it sits the module itself - the tracker that wrote it, the channel, pattern and order counts, the song message, and the sample and instrument name lists, which is traditionally where authors left their greetings. The rendered song can be saved as a WAV.
- Open a .SMOD file
- Drag a .SMOD file onto the Analyser home page (or tap to pick one). It opens entirely in your browser - nothing is uploaded, there is no account, and it works offline once installed.