Analyse a .META file

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What is a .META file?

META is the sidecar Unity writes next to every asset - a YAML record holding the asset’s stable GUID and its import settings. Created and opened by the Unity editor.

Did you know
  • Deleting a .meta file makes Unity re-import the asset with a brand-new GUID, which is why every reference to it breaks.
  • Unity never edits your source files; each one gets a .meta sidecar, and the GUID inside is how references survive even when an asset is moved or renamed.
  • Not committing the .meta files is a classic Unity mistake, because it breaks every link that pointed at the asset.
What Analyser shows you
Open Unity game-engine assets in the browser. Unity serialises scenes (.unity), prefabs, Animator Controllers (.controller), animation clips (.anim), materials (.mat), physics materials (.physicsMaterial2D) and other assets (.asset) as a YAML object stream, with a .meta importer record (carrying the asset GUID) beside every file. Analyser splits the object documents and reads each - a scene's GameObjects and component-type breakdown (Transform, SpriteRenderer, colliders, scripts), an animation's sample rate and curves, a controller's layers and states, a material's friction and bounciness, and a .meta's GUID and importer.
Open a .META file
Drag a .META file onto the Analyser home page (or tap to pick one). It opens entirely in your browser - nothing is uploaded, there is no account, and it works offline once installed.