What is a .ANIM file?
ANIM is a Unity animation clip - keyframed curves for an object’s properties over time, stored as YAML. Created and opened by Unity.
- Did you know
- A clip can animate almost any property, from position and colour to which sprite is shown, each on its own timed curve.
- Unity can store its YAML assets as text or binary, and teams switch on Force Text so files like .anim diff cleanly in version control.
- An animation clip just records how properties change over time, so the same .anim can drive a character, a UI element or a camera.
- What Analyser shows you
- Open Unity game-engine assets in the browser. Unity serialises scenes (.unity), prefabs, Animator Controllers (.controller), animation clips (.anim), materials (.mat), physics materials (.physicsMaterial2D) and other assets (.asset) as a YAML object stream, with a .meta importer record (carrying the asset GUID) beside every file. Analyser splits the object documents and reads each - a scene's GameObjects and component-type breakdown (Transform, SpriteRenderer, colliders, scripts), an animation's sample rate and curves, a controller's layers and states, a material's friction and bounciness, and a .meta's GUID and importer.
- Open a .ANIM file
- Drag a .ANIM file onto the Analyser home page (or tap to pick one). It opens entirely in your browser - nothing is uploaded, there is no account, and it works offline once installed.
- Related formats
- .UNITY · .PREFAB · .ASSET · .CONTROLLER · .MAT · .META · .physicsMaterial2D · .physicMaterial · .CUBEMAP · .SPRITEATLAS · .MIXER · .overrideController. See all supported file types.