What is a .ASSET file?
ASSET is a serialised Unity asset or settings object, stored as YAML. Created and opened by the Unity editor.
- Did you know
- Unity keeps engine-wide settings (audio, physics, input) as .asset files in a ProjectSettings folder.
- The generic .asset wrapper lets Unity serialise almost any data object - scriptable objects, audio mixers and project settings all live in .asset files.
- Stored as YAML, an .asset can be opened in a text editor to inspect or merge settings without the Unity editor.
- What Analyser shows you
- Open Unity game-engine assets in the browser. Unity serialises scenes (.unity), prefabs, Animator Controllers (.controller), animation clips (.anim), materials (.mat), physics materials (.physicsMaterial2D) and other assets (.asset) as a YAML object stream, with a .meta importer record (carrying the asset GUID) beside every file. Analyser splits the object documents and reads each - a scene's GameObjects and component-type breakdown (Transform, SpriteRenderer, colliders, scripts), an animation's sample rate and curves, a controller's layers and states, a material's friction and bounciness, and a .meta's GUID and importer.
- Open a .ASSET file
- Drag a .ASSET file onto the Analyser home page (or tap to pick one). It opens entirely in your browser - nothing is uploaded, there is no account, and it works offline once installed.
- Related formats
- .UNITY · .PREFAB · .CONTROLLER · .ANIM · .MAT · .META · .physicsMaterial2D · .physicMaterial · .CUBEMAP · .SPRITEATLAS · .MIXER · .overrideController. See all supported file types.