What is a .UMX file?
UMX is an Unreal Engine music package - tracker-module music wrapped in the Unreal package format, used by the original Unreal and Unreal Tournament.
- Did you know
- A UMX is really a tracker module (often .it or .s3m) inside an Unreal package, so the game’s soundtrack was played back by the same engine that loaded its maps.
- Unreal and Unreal Tournament shipped their soundtracks as tracker modules in UMX packages, a tiny way to carry a lot of dynamic music in 1998.
- Because a UMX wraps a standard module, extracting it can recover the original .it or .s3m song that plays inside.
- What Analyser reads
- Identify many more audio formats: lossless/hi-res codecs (Monkey’s Audio, WavPack, TAK, True Audio, DSD/SACD, Musepack), pro containers (Core Audio, RF64/BW64, Wave64, Sun AU, Broadcast Wave with timecode), speech/mobile (Speex, AMR-WB, QCP, 3GA, M4R, GSM), MPEG Layer I/II, instrument banks (SoundFont, SFZ, DLS, RIFF MIDI, GigaStudio), ringtones (RTTTL, iMelody, SAP), tracker modules (MOD, XM, IT, S3M, OctaMED, 669, Oktalyzer), chiptunes (NES NSF, SNES SPC, VGM, Game Boy GBS, AY, YM) and Audacity projects. DJI waveform peak sidecars (PKF - the overview a DJI recorder writes beside its audio) are drawn as a waveform; Adobe Audition peak caches (also PKF) are identified.
- Depth of analysis
- .UMX is an identification-grade format: Analyser recognises it from its bytes and decodes the header metadata it carries, rather than opening it in a full viewer. Formats that do get a full viewer are marked "Full" on the formats page.
- Open a .UMX file
- Drag a .UMX file onto the Analyser home page (or tap to pick one). It is identified entirely in your browser - nothing is uploaded, there is no account, and it works offline once installed.