What is a .PSF file?
PSF packs a game’s actual sound program so its music plays exactly as on the console.
- Did you know
- PSF embeds the real console sound code, so playback matches the original hardware.
- PSF was publicly documented by Neill Corlett, who also wrote the “Highly Experimental” Winamp plug-in to play the files.
- PSF is best known for PlayStation music rips, and the same framework spawned Saturn, Dreamcast and Nintendo 64 variants such as SSF, DSF and USF.
- What Analyser reads
- Identify many more audio formats: lossless/hi-res codecs (Monkey’s Audio, WavPack, TAK, True Audio, DSD/SACD, Musepack), pro containers (Core Audio, RF64/BW64, Wave64, Sun AU, Broadcast Wave with timecode), speech/mobile (Speex, AMR-WB, QCP, 3GA, M4R, GSM), MPEG Layer I/II, instrument banks (SoundFont, SFZ, DLS, RIFF MIDI, GigaStudio), ringtones (RTTTL, iMelody, SAP), tracker modules (MOD, XM, IT, S3M, OctaMED, 669, Oktalyzer), chiptunes (NES NSF, SNES SPC, VGM, Game Boy GBS, AY, YM) and Audacity projects. DJI waveform peak sidecars (PKF - the overview a DJI recorder writes beside its audio) are drawn as a waveform; Adobe Audition peak caches (also PKF) are identified.
- Depth of analysis
- .PSF is an identification-grade format: Analyser recognises it from its bytes and decodes the header metadata it carries, rather than opening it in a full viewer. Formats that do get a full viewer are marked "Full" on the formats page.
- Open a .PSF file
- Drag a .PSF file onto the Analyser home page (or tap to pick one). It is identified entirely in your browser - nothing is uploaded, there is no account, and it works offline once installed.