What is a .Aseprite file?
ASEPRITE is the native project file of Aseprite, a popular pixel-art and animation editor, storing layers, frames, tags and the palette.
- Did you know
- The format keeps every animation frame, layer and tag, so a finished .aseprite stays fully editable rather than flattened into a single image.
- Aseprite keeps every layer, frame and animation tag in its .aseprite (or .ase) file, so a sprite sheet can be re-exported any time from the editable source.
- Aseprite is built around pixel art specifically, with a deliberately retro low-resolution interface, and its source is public though the builds are paid.
- What Analyser reads
- Identify and read more game and emulator files: Unity asset bundles, Unreal cooked assets, CISO/CHD disc images, FMOD/Wwise sound banks, Spine skeletons and atlases, GameMaker/LDtk/TIC-80 projects, Minecraft Anvil regions, Warcraft III maps, Ren Py and RPG Maker data, extra console ROMs (Atari, PC Engine, Master System/Game Gear, WonderSwan, 3DS homebrew), xdelta/Basis patches and emulator saves and movies.
- Depth of analysis
- .Aseprite is an identification-grade format: Analyser recognises it from its bytes and decodes the header metadata it carries, rather than opening it in a full viewer. Formats that do get a full viewer are marked "Full" on the formats page.
- Open a .Aseprite file
- Drag a .Aseprite file onto the Analyser home page (or tap to pick one). It is identified entirely in your browser - nothing is uploaded, there is no account, and it works offline once installed.