Analyse a .Assets file

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What is a .Assets file?

An .assets file holds packed game content from the Unity engine.

Did you know
  • Unity stores a game’s art, audio and scenes inside assets files.
  • A Unity assets file is a SerializedFile, beginning with a 20-byte header and carrying a type tree that tells the engine how to deserialise each object.
  • Bulky data is split out alongside it, with audio and video in .resource files and textures and meshes in .resS files.
What Analyser reads
Identify and read more game and emulator files: Unity asset bundles, Unreal cooked assets, CISO/CHD disc images, FMOD/Wwise sound banks, Spine skeletons and atlases, GameMaker/LDtk/TIC-80 projects, Minecraft Anvil regions, Warcraft III maps, Ren Py and RPG Maker data, extra console ROMs (Atari, PC Engine, Master System/Game Gear, WonderSwan, 3DS homebrew), xdelta/Basis patches and emulator saves and movies. Scene and scenario files share the .scn extension across unrelated engines, so it is resolved on its bytes: a Godot binary scene (RSRC header) is named as one, and the strategy-game scenarios (OpenTTD, Age of Empires, SimCity 2000) and plain-text scenes (Orbiter, Behringer X32) are told apart from it. Custom Player Models .cpmmodel avatars - the standalone model the Minecraft mod exports, and what the Blockbench plugin reads and writes - are identified too.
Depth of analysis
.Assets is an identification-grade format: Analyser recognises it from its bytes and decodes the header metadata it carries, rather than opening it in a full viewer. Formats that do get a full viewer are marked "Full" on the formats page.
Open a .Assets file
Drag a .Assets file onto the Analyser home page (or tap to pick one). It is identified entirely in your browser - nothing is uploaded, there is no account, and it works offline once installed.
Related formats
.Bundle · .Resource · .UTOC · .UCAS · .UEXP · .UMD · .CSO · .CHD · .FSB · .Bank · .BNK · .WEM · .Spine · .Skel · .Atlas · .YYP · .YY · .GMX and more. See all supported file types.