Analyse a .Resource file

HomeFormats.ResourceID

What is a .Resource file?

A .resource file holds packed data for a Unity game.

Did you know
  • Unity stores bulky binary assets like audio and video in a .resource file that sits alongside the serialised scene data in a build or asset bundle.
  • The companion .resS file plays the same role for textures and meshes, keeping large media out of the main serialised file.
  • A .resource file has no header of its own - the offsets in the paired serialised file are the only map to what is inside.
What Analyser reads
Identify and read more game and emulator files: Unity asset bundles, Unreal cooked assets, CISO/CHD disc images, FMOD/Wwise sound banks, Spine skeletons and atlases, GameMaker/LDtk/TIC-80 projects, Minecraft Anvil regions, Warcraft III maps, Ren Py and RPG Maker data, extra console ROMs (Atari, PC Engine, Master System/Game Gear, WonderSwan, 3DS homebrew), xdelta/Basis patches and emulator saves and movies.
Depth of analysis
.Resource is an identification-grade format: Analyser recognises it from its bytes and decodes the header metadata it carries, rather than opening it in a full viewer. Formats that do get a full viewer are marked "Full" on the formats page.
Open a .Resource file
Drag a .Resource file onto the Analyser home page (or tap to pick one). It is identified entirely in your browser - nothing is uploaded, there is no account, and it works offline once installed.
Related formats
.Assets · .Bundle · .UTOC · .UCAS · .UEXP · .UMD · .CSO · .CHD · .FSB · .Bank · .BNK · .WEM · .Spine · .Skel · .Atlas · .YYP · .YY · .GMX and more. See all supported file types.