What is a .SBSAR file?
SBSAR is a procedural material from the Substance toolset. Used by Substance Painter and Designer.
- Did you know
- Game engines such as Unity and Unreal can load .sbsar materials through Substance plug-ins, letting artists tweak exposed parameters without leaving the engine.
- An SBSAR is the published, self-contained build of an editable SBS graph, embedding everything needed to render the material on its own.
- Publishing to SBSAR is one-way - the compiled archive cannot be decompiled back into its source SBS graph.
- What Analyser reads
- Identify design-app files: Figma (FIG), Affinity Photo/Designer/Publisher, CorelDRAW (CDR), MediBang Paint (MDP) and Substance. A Figma file has its container read out - format, Kiwi version and chunk sizes - but not its contents: Figma encodes the design with Kiwi, a schema-driven binary format whose schema ships inside the file and changes with the version of Figma that wrote it, so there is no stable structure to walk. Sketch, by contrast, opens in a full viewer - see Sketch above. GIMP (XCF) does too, and Krita (KRA), Procreate and Paint.NET (PDN) show their embedded preview - see Raster art above.
- Depth of analysis
- .SBSAR is an identification-grade format: Analyser recognises it from its bytes and decodes the header metadata it carries, rather than opening it in a full viewer. Formats that do get a full viewer are marked "Full" on the formats page.
- Open a .SBSAR file
- Drag a .SBSAR file onto the Analyser home page (or tap to pick one). It is identified entirely in your browser - nothing is uploaded, there is no account, and it works offline once installed.